This project demonstrates the use of procedural techniques in Houdini to generate realistic rock formations through a combination of geometry manipulation, noise functions, VDB operations, and texture baking.

This project demonstrates the use of procedural techniques in Houdini to generate realistic rock formations through a combination of geometry manipulation, noise functions, VDB operations, and texture baking.
This approach allows for efficient creation of a wide range of rock assets with varying levels of detail, making them suitable for various environments and use cases in game development or visual effects.