Haolong (Jim) Zheng

GPU / Graphics Engineer · Vancouver, BC

Currently focused on AI, GPU computing, CUDA optimization, and real-time graphics.

Education

Simon Fraser University Sep 2024 – May 2027

MSc Computing Science — Visual Computing

Beijing Forestry University Sep 2019 – Jun 2023

BEng Vehicle Engineering

Experience

Technical Artist · Camel Games Nov 2022 – Sep 2024

GPU crowd simulation (VAT + Niagara), PCG tools, material pipeline standardization

Technical Artist · Perfect World Games May – Nov 2022

Procedural assets with Houdini, custom Blender plugins

Skills

C++20 CUDA Vulkan Python HLSL/GLSL/Slang cuBLAS cuDNN Tensor Cores CUDA Graphs Unreal Engine RenderDoc Nsight Compute Houdini Blender PyTorch Linux Git CMake

Languages

English Fluent · Chinese Native · Japanese Intermediate